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Arthur: A Go after Excalibur is an interactive fiction computer game written by Bob Bates and published by Infocom in 1989. Occasionally for an Infocom title, it was freed for several popular computer platforms of a period, like the Macintosh, PC, and a Apple II series. Quite untypically for an Infocom product, it featured illustrations of locations, characters & objects inside a game.

Plot
the streaming video player assumes a role of a immature Arthur, before a legendary times of Camelot. Excalibur, the "sword in the stone" that would signify Arthur's destiny to rule, has been purloined per evil King Lot. In a quest to regain a blade, the streaming video player must prove to Merlin that he has the qualities required to become a great king: chivalry, experience, & wisdom. Merlin helps Arthur by returning him periodical advice besides when a power to turn into creature, however as well tells Arthur that unless Excalibur is recovered in trine years, Lot may usurp his destiny as a king of legendary stature.

Feelies
Although Arthur was one of a endure interactional fiction games Infocom freed prior even to closing, a pack however contained a mild attempt at the more objects, or feelies, that had been an extended-standing tradition for the company. A pack for Arthur contained the copy of the Book of Hours, which explains a Canonical hours such as Matins, Lauds and Vespers.

Notes
Arthur was one of simply deuce games Infocom published under a "Immortal Legends" banner; a more was a 1987 release Sherlock: The Riddle of the Crown Jewels.

Per period of Arthur's release, Infocom got stopped rating their games around terms of difficulty. Arthur about corresponds to the level of their former "Standard" games..

This was a number one game to incorporate a another time-heretical notion of graphics into an Infocom act of interactional fiction (these are debatable whether a apply of elementary depiction around Beyond Zork to render maps can be regarded when "using graphics" in a non-trivial feel). Numerous fans watch this reversal as a vary demanded by Infocom's corporate creator Activision in an effort to boost sales. A couple of games Infocom freed when Arthur, like ''James Clavell's Shogun and Journey'', also used graphics.

The Infocom Gallery: Arthur
High-quality scans of packaging, manual, and Book of Hours.

Infocom Homepage: Arthur
Description, box art, game statistics, release information, packaging details.

Infocom Games: Arthur
Box art and description, specifications, and sample transcript.

Gamer's Hell
Review of the game.

Infocom Documentation Project
PDF file of scanned original game manual.


Games: Video Games: Adventure: Text Adventures: Authors: Bates, Bob
Games: Video Games: Adventure: Text Adventures: Masterpieces of Infocom, The
Games: Video Games: Developers and Publishers: I: Infocom
Society: Folklore: Literature: Tales: Legends: Arthurian





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